Monday, July 28, 2014

Final Assignments

(Ryo) Collaborative AE 2D Animation Assignment


Beautifully digitally painted by Cecil Powell. Animated by me.


Mental Ray Render




Portfolio Piece #3
Toyota Hilux "Technical" with DSHK Heavy Machinegun





Sunday, July 20, 2014

Portfolio #3 Insurgent "Technical" WIP





Late 90's Toyota Helux "Technical" with bed mounted Russian DSHKm 12.7mm heavy machine gun



Reference Images:



Wednesday, July 16, 2014

Capstone update

Add emissives to the new ship in order to see shape
100% Complete

Adjust the scale of Humbolt windows to match the scale of surrounding buildings
76.3145672345% Complete - textures are done but someone else had the whole building and all the assets checked out so I couldn't push them.

Adjust alien dying animation to Nicks comments
100% Complete

Adjust alien beam attack animation to Nicks comments
100% Complete

Get battery light working on camera again
100% Complete

Update Humbolt power cells
0% Complete - I need to be updated on what is to be done to them

Monday, July 14, 2014

Portfolio #2


Final animation, I rigged it PLUS I put it into UE4 and made it fly!
These are the animations through "Boston 2060".



Wednesday, July 9, 2014

Capstone Update


Alien movements more intimidating - 100%



UV & Texture fighter and tugship - 100%



Fix Humbolt reflectivity and scale & add emmisive to Humbolt - 100%



Link light to camera. UE4 doesn't support light linking. Adjusted fresnel and added 1% emmisive. - 100%

Get Dust Trash filter on camera lens - 100% (Alex D)



Modified the tank so that the turret could traverse and animated the barrel
so that it was able to elevate. - extra

Wednesday, July 2, 2014

Capstone update: Focal Length



Raise alien up a bit - 100%
Make alien less hunched over - 100%
Alien death (new Idle) - 200%



Add emissive to Humbolt BLDG - 100%



Add "FRESNEL" to camera - 100%



Fix popping knee on soldier - 100%
Soldier transitions - 100% - Walk at ready to idle, idle to Walk at ready, run to idle, idle to run



Make destroyed vehicles - 100% -flatbed truck, car, van



F-50Z - FutureHawk
I've "finished" modeling the aircraft (again?!)

Work with twins to fix aircraft animations - 20% - I've started it but its going to take much longer than anticipated. It's all keyframed on a bezier paths and there is no banking option plus it uses a wonderfully horrid interface.