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Showing posts with label portfolio pieces. Show all posts
Showing posts with label portfolio pieces. Show all posts

Monday, July 28, 2014

Final Assignments

(Ryo) Collaborative AE 2D Animation Assignment


Beautifully digitally painted by Cecil Powell. Animated by me.


Mental Ray Render




Portfolio Piece #3
Toyota Hilux "Technical" with DSHK Heavy Machinegun





Sunday, July 20, 2014

Portfolio #3 Insurgent "Technical" WIP





Late 90's Toyota Helux "Technical" with bed mounted Russian DSHKm 12.7mm heavy machine gun



Reference Images:



Monday, July 14, 2014

Portfolio #2


Final animation, I rigged it PLUS I put it into UE4 and made it fly!
These are the animations through "Boston 2060".



Monday, June 23, 2014

Portfolio Update


Finish the Hawkeye. I had an epiphany over the weekend to update the design of the plane. For the most part, animate it moving through a cityscape.

6/23: Review approval
6/30: Design finished. Rig. Path through cityscape planned
7/14: Due, rendered in engine.

Monday, June 9, 2014

Tasks:
Finalize camera and get in engine - 100%
Humbolt BLDG (additional task) - 100%
3 soldier loops - 66%
3 soldier actions - 0%

F50 Work in progress (Capstone & Portfolio)

Ryo critique


Original Camera

New Camera

Humbolt v2.18 (WIP?)


I organized the animations, skelMeshes and control curve files, removed redundancies and mapped out a file naming structure. There are 68 Animations to tune and tweak. (16 soldier, 12 alien, 40 civilian). I am hoping we can weed some of the civilian animations out.
File Naming:
Soldier = SOL_*
Civilian = CIV_*
Alien = ALF_*
Event (non loop-able) = *_ANIM
Loop/cycle - begin and end pose identical with zero translation = *_LOOP
Loop-able Event - begin and end pose identical = *_LANI

SOL_idle2_LOOP 3 cycles(WIP)

Soldier base pose, shoulders squared off, feet shoulder width apart, right foot slightly ahead of the left.
I did the first LOOP and realized we needed to add the weapons to the soldiers. I'm still trying to figure out the best method. I set up a skelMesh for the weapon as well as folded and unfolded buttstock. I'm in contact with the "HIT" team to see how they handled it.

Sunday, May 25, 2014

F50 Hawkeye


The F-50 Hawkeye (VTOL) is a multi-role strike fighter. It can be armed with 2 underwing, 30mm cannon pods as well as 18 air to air or air to ground, optically "fire and forget" missiles. It is the epitome of brute force technology for all those messy encounters in the year 2064.

Rendered in engine (Unreal Engine 4.1). It has 4200 polys and 4 (1K) maps: color, normal, specular and emission. Maya was used to create the base mesh which was then taken into ZBrush for hard-surface treatments and normal map generation.

Sunday, May 18, 2014

Portfolio Pieces

#1 Fighter Aircraft
model/texture for Focal Length
Game Res
Futuristic VTOL (Vertical TakeOff & Land)
Possibly forward swept wing such as the SU-47 at the bottom but similar to the F35.



Reference Images



Target Render



#2 & #3 Artificial Heart in the chest
3D animation/model/texture
High Resolution


Reference Images



Target Render