Monday, June 9, 2014

Tasks:
Finalize camera and get in engine - 100%
Humbolt BLDG (additional task) - 100%
3 soldier loops - 66%
3 soldier actions - 0%

F50 Work in progress (Capstone & Portfolio)

Ryo critique


Original Camera

New Camera

Humbolt v2.18 (WIP?)


I organized the animations, skelMeshes and control curve files, removed redundancies and mapped out a file naming structure. There are 68 Animations to tune and tweak. (16 soldier, 12 alien, 40 civilian). I am hoping we can weed some of the civilian animations out.
File Naming:
Soldier = SOL_*
Civilian = CIV_*
Alien = ALF_*
Event (non loop-able) = *_ANIM
Loop/cycle - begin and end pose identical with zero translation = *_LOOP
Loop-able Event - begin and end pose identical = *_LANI

SOL_idle2_LOOP 3 cycles(WIP)

Soldier base pose, shoulders squared off, feet shoulder width apart, right foot slightly ahead of the left.
I did the first LOOP and realized we needed to add the weapons to the soldiers. I'm still trying to figure out the best method. I set up a skelMesh for the weapon as well as folded and unfolded buttstock. I'm in contact with the "HIT" team to see how they handled it.

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